"Global Games Market 2014-2018" is now available at Fast Market Research

From: Fast Market Research, Inc.
Published: Mon Sep 29 2014


At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety of platforms.

TechNavio's analysts forecast the Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018.

Covered in this Report

The Global Games market can be segmented into seven divisions: TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet.

TechNavio's report, the Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA region; it also covers the Global Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Full Report Details at
- http://www.fastmr.com/prod/880861_global_games_market_20142018.aspx?afid=301

Key Regions

* APAC
* Eastern Europe
* Latin America
* MEA
* North America
* Western Europe

Key Vendors

* Activision Blizzard
* Electronic Arts
* Microsoft
* Sony
* Tencent Holdings

Other Prominent Vendors

* Apple
* Changyou
* DeNA
* Disney
* Facebook
* Google
* GREE
* GungHo Entertainment
* King
* Konami
* Namco Bandai
* NCSoft
* NetEase
* Nexon
* Nintendo
* Sega
* Square Enix
* Take-Two Interactive
* Ubisoft
* Zynga

Market Driver

* Emergence of Mobile Games
* For a full, detailed list, view our report

Market Challenge

* Piracy
* For a full, detailed list, view our report

Market Trend

* Increased Number of Platforms
* For a full, detailed list, view our report

Key Questions Answered in this Report

* What will the market size be in 2018 and what will the growth rate be?
* What are the key market trends?
* What is driving this market?
* What are the challenges to market growth?
* Who are the key vendors in this market space?
* What are the market opportunities and threats faced by the key vendors?
* What are the strengths and weaknesses of the key vendors?

Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

Companies Mentioned in this Report: Activision Blizzar, Electronic Arts, Microsoft, Sony, Tencent Holdings, Apple, Changyou, DeNA, Disney, Facebook, Google, GREE, GungHo Entertainment, King, Konami, Namco Bandai, NCSoft, NetEase, Nexon, Nintendo, Sega, Square Enix, Take-Two Interactive, Ubisoft, Zynga

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You may also be interested in these related reports:

- Global Games Consoles
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- Global Digital Game Market 2014-2018
- Global Video Game Market 2014-2018
- Global Toys and Games Market 2014-2018

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Contact Name: Bill Thompson
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