Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.
A virtual reality system can be classified into the following:
Non-immersive virtual reality system
Semi-immersive virtual reality system
Immersive virtual reality system
Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.
Full Report Details at
- http://www.fastmr.com/prod/1077202_global_virtual_reality.aspx?afid=301
Covered in this report
The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key vendors
Avegant
Beijing ANTVR Technology
Criffin
EON Reality
Google
HTC
ImmersiON-VRelia
Leap Motion
Oculus VR
Razer
Samsung
Shoogee (Durovis Dive)
Sony
Virtalis
Virtual Realities
Vrizzmo
WorldViz
Key market driver
Increased awareness
For a full, detailed list, view our report
Key market challenge
Concerns regarding criminal acts
For a full, detailed list, view our report
Key market trend
Investments, Partnerships, and M&A
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2019 and what will the growth rate be
What are the key market trends
What is driving this market
What are the challenges to market growth
Who are the key vendors in this market space
What are the market opportunities and threats faced by the key vendors
What are the strengths and weaknesses of the key vendors
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.
Companies Mentioned in this Report: Avegant, Beijing ANTVR Technology, Criffin, EON Reality, Google, HTC, ImmersiON-VRelia, Leap Motion, Oculus VR, Razer, Samsung, Shoogee (Durovis Dive), Sony, Virtalis, Virtual Realities, Vrizzmo, WorldViz
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"Global Virtual Reality Market 2015-2019 - Industry Analysis" Published
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Contact Phone: 1-413-485-7001
Contact Name: Bill Thompson
Contact Email: press@fastmr.com
Contact Phone: 1-413-485-7001