"The Reality of Virtual Reality: Analysis of Major Vendors' Patent Portfolios" Published

From: Fast Market Research, Inc.
Published: Tue May 31 2016

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.

List of Topics

Introduction of the patent mining procedure and distribution and relative R&D strength of 20 major VR companies
Identifying major assignees' VR patents in applications, selecting five leading vendors whose key technology fields and deployment in VR applications were analyzed

Full Report Details at
- http://www.fastmr.com/prod/1175612_the_reality_of_virtual.aspx?afid=301

Companies Mentioned in this Report: Altspace, Arcade Planet, Inc., Bally Gaming, Inc., Bandai Namco Games Inc., CAE Healthcare, Canon, Creative Kingdoms, Disney Enterprises, Inc., Facebook, Game Play Network Inc., Google Inc., High Fidelity, IBM, IGT, Immersion Corporation, Kickstarter, Kopin Corporation, Laerdal, Microsoft, Nintendo Co. Ltd., Nokia, Oculus VR, Samsung, SEGA, Seiko Epson, Corporation, Son

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Contact Name: Bill Thompson
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