visualization and 3D rendering software market size to grow from 1.06 Billion in 2017 to USD 2.92 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 22.40% during the forecast period. Just-in-time marketing and user-friendly renderer interface are some of the driving factors of the visualization and 3D rendering market.
[ClickPress, Thu Sep 27 2018] The report "Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), Deployment Type, End-User, and Region- Global forecast to 2022", The global visualization and 3D rendering software market size is expected to grow from USD 1.06 Billion in 2017 to USD 2.92 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 22.40% during the forecast period. Just-in-time marketing and user-friendly renderer interface are some of the driving factors of the visualization and 3D rendering market.
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The objectives of the report are to define, describe, and forecast the market size on the basis of application, deployment type, end-user, and region; provide detailed information regarding key factors influencing the market growth (drivers, restraints, opportunities, and challenges); track and analyze the market scenario on the basis of technological developments, product launches, and mergers & acquisitions; and forecast the market size of market segments with respect to five major regions: North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and Latin America.
The visualization and 3D rendering software market ecosystem comprises vendors, such as Autodesk, Inc (California, US), Siemens AG (Munich, Germany), Adobe Systems (California, US), Dassault Systèmes (Vélizy-Villacoublay, France), NVIDIA Corporation (California, US), Trimble, Inc (California, US), Next Limit Technologies (Madrid, Spain), Corel Corporation (Ottawa, Canada), SAP SE (Walldorf, Germany), Chaos group (Sofia, Bulgaria), The Foundry Visionmongers Ltd (London, UK), NewTek, Inc (Texas, US), Render Legion S.R.O. (Prague, Czech Republic), Luxion, Inc (California, US), and Cristie Digital Systems (California, US).
Key Target Audience
Visualization and 3D rendering solution vendors
Computer graphics developers
Application service provider
Investors and venture capitalists
Suppliers, distributors, and contractors
Scope of the Report
The visualization and 3D rendering market report is broadly segmented into the following applications, deployment type, end-user, and region.
Just-in-time marketing and user-friendly renderer interface to drive the global visualization and 3D rendering market to USD 2.93 billion by 2022
Visualization and 3D rendering is a process of developing and processing 3D model into a pixel perfect 3D photorealistic image, which can be used by the end-users such as architecture, building and construction, media and entertainment, design and engineering, healthcare and life sciences, and academia, and others (GIS and forensic science industry). Visualization basically refers to the creation of graphical content with the help of 3D software while 3D rendering refers to generation of photorealistic visuals from 2D and 3D models. Visualization and 3D rendering are different points of a 3D workflow in which the graphical content is created using 3D software. These enable the visual presentation of the objects for different purposes in various industry verticals including architecture, media and entertainment, healthcare and life sciences, and academia.
Factors such as Just-in-time marketing, less time and low cost, and user-friendly renderer interface will fuelled the growth of visualization and 3D rendering market. With exceptional rise in 3D technology, 3D rendering continues to keep growing extensively in the medical and healthcare industry for surgical applications, diagnosis via Magnetic Resonance Imaging (MRI), Computerized Tomography (CT) scan, X-ray, and ultrasound. Moreover, its application has broadened across oral healthcare and oncology. The latent potential of this technology lies within industrial applications, media and entertainment, consumer electronics, and automotive. In the coming years, it is expected to be adopted at a very high rate and in almost every industry.
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